index |
back |
next |
-- the Labyrinth February 1993 --
The Labyrinth Perspective
Multimedia: The Emerging Technology
Mark Montanus, GCC
The very nature of the computer beast is CHANGE. Trying to pin
down the precise definition of multimedia in the midst of this change
may be impossible and, perhaps, not really necessary. Why? By the
time the definition is complete, it will have changed. The general
idea of connecting a variety of media devices to a computer for
centralized control and presentation may suffice as the definition.
Not only must we understand what it is, we must also have a good
understanding of what it will become. Without this understanding, we
will not be able to begin developing the constants. Many things will
change, some will not.
The Constants
There must be one place on each campus where a faculty or staff
member can bring the germ of an idea for development. This place,
staffed with a very special breed of people, must support our
innovators in every conceivable manner. It must assess the needs,
locate the funding, provide the hardware and software, provide a
staff of instructional and graphic designers, object oriented
programmers, editors, project managers, clerks, etc. Such centers can
be funded from a variety of sources, including grants, institutional
funds, business partners, and entrepreneurial efforts. We are no
longer creating small pieces of useful instructional materials. We
are creating new and innovative learning systems and, unless
supported properly, will not allow us to unleash the great power of
the multimedia.
Another constant is an authoring language of which there are several.
These are new and powerful languages, and while they differ, are
similar in that each becomes the centralized controlling medium of
the multimedia for the development team. All are based upon powerful
graphic interfaces that allow people to create wonderful graphics
that enhance learning. Object-oriented programming is becoming more
powerful, yet easier to use. The real beauty lies in the great power
to create a myriad of learning strategies that will make learning
exciting. Some of the more familiar authoring programs are
AuthorWare,
Toolbook,
Hypercard,
SuperCard, and CourseBuilder. The
goal is to get started with any one of these object oriented programs
to create good graphics, and new learning strategies enabled by any
of these great software programs. The last constant has to do with
breaking down the arbitrary walls that exist between the disciplines.
Whether we like it or not, computers are forcing us to look to
interdisciplinary solutions in our teaching. Computers do not
understand academic boundaries. We have discovered at GCC that
graphic software is used by drafting, journalism, photography, art,
business, English, and others. In many cases the student outcomes are
very similar. The shared development of learning materials and
interdisciplinary teaching will become commonplace. Shared resources
and ideas will not only enhance learning, it is the only way we can
financially afford the technology.
Maricopa Center for
Learning & Instruction (MCLI)
The Internet Connection at MCLI is
Alan Levine
--}
Comments to alan.levine@domail.maricopa.edu