-- the Labyrinth February 1993 --
Designing Computer-Based Learning Environments
KnoWare ID Tips
Cynthia B. Leshin, MCLI
The design and development of effective computer-based learning
environments begin with consideration of the following:
- What is to be learned
- The learner and learning styles, and
- Capabilities of the technology resources.
Step 1: Consider what is to be learned
Question to Ask Yourself & ID Guidelines:
- What do I want the student to learn?
ID Guideline Do you want the student to:
- memorize facts?
- learn concepts?
- learn procedures?
- learn skills
- solve problems
- How will the students use this information?
ID Guideline Why is it important for the student to know this
- Where do students have problems in learning and applying this
ID Guideline How could the material be presented differently
to assist with comprehension, understanding, or application of this
Step 2: Match the pedagogical features of your technology to your
learning need. First, identify the pedagogical features
of the learning environment that deepen understanding. Next,
design learning interactions that use these pedagogical
- What interactions with the computer will provide opportunities
for discovery, exploration, analysis, synthesis, evaluation, problem
- Individualized Learning
- How can information be presented, discovered, used, or
manipulated to allow for different learning styles?
- Electronic Tools
- What electronic tools are available for learning (databases,
encyclopedias, word processors, specialized learning packages,
calculators, drawing programs, the ability to create simulations,
games, or animations)?
- Resources for communication
- How can electronic resources such as electronic forum and e-mail
be used for student-to-student and student-to-instructor
- Immediate Feedback
- How will the feedback be given to the student on his/her
- How will you correct incorrect thinking?
Maricopa Center for
Learning & Instruction (MCLI)
The Internet Connection at MCLI is
Comments to email@example.com